And sure each game has a small following, but over hundreds of games that adds up to a lot of people asking Steam to ease up on their requirements to get onto the platform.Īnd you can't curate everything, as one person's trash is another person's treasure. You either have curated indie games in which case many games that with a niche following complain about their game not getting onto Steam. It's a case of be careful of what you wish for. It took years of users requesting it for them to open it up more than the Greenlight program. Valve didn't want to open things up to all Indies. His meetings, in person (along with other members of media), with Valve are one of the primary motivators for steam removing the Greenlight program and opening things up for indies. He called that progress but that it still wasn't enough, pushing for Steam to open things up even more after Steam's Greenlight program. For example, the late TotalBiscuit used to go on and on about how difficult it was for indies to get onto Steam before Greenlight. Not really, there were tons of streamers and YouTube personalities also pushing for it. Steam have ignored plenty of requests that would actually correct many of the issues that would benefit consumers, most of the ones they have implemented are focused on primary publisherw/product revenue and consumers second, purpose of Steam Big Picture was to create the concept of PC 'console' gaming in the home and to strengthen Steam against competitors. In fact good indy devs are happier developing on Nintendo because they do have a better structure/resource commitment and some of the good indy games already ported are seeing better sales on that platform because of the mess Steam is some articles on this with some indy studios sharing their sales/visibility statistics. They allow this because they charge the developers and focus on making it a mass product market generator, so they continue to generate revenue and comes back to primary focus of Valve is both the product (which they charge indy devs and allow asset flippers as they still earn revenue due to terrible oversight/service management using actual resources) and large publishers while also supporting possibly the closest to AAA indy studios due to their consumer profile. This is seen by the worst case scenario of what replaced Greenlight with even less oversight (which was already quite low) and now it is inundated by very sub standard games a statistic was done and showed I think around 70% of Steam games were added after 2016 onwards, they were averaging over 200 a day at times (obviously not quality games/software and many not even fully functionable or matching dev description or fraudulent being asset flipper), how is that good for consumers or matches to what core Steam customers wanted? Greenlight was primarily another way for Steam to generate revenue beyond traditional publishers and could had been a good framework IF implemented correctly but it was not (lack of true funding support for the system for good front and back end service). Maybe perspective, to me and a few journalists Steam has not really changed for the better, in fact it can be argued it has become worst. If you look at the Steam player count chart above, more than half of those aren't AAA published games. If publishers had their way, I'd imagine Indie developers would still have a hard time getting their games onto Steam. Steam Big Picture mode was a user requested feature.People love to blame Valve for all the crap on Steam nowadays, but people need to remember that Valve only enabled this because of massive and constant requests by users to make it easier for Indies to get their games onto Steam.Steam getting rid of greenlight and opening the doors to all Indie developers was a user requested feature.Steam greenlight was a user requested feature to make it easier for Indie games to get onto Steam.They've slowly opened things up with more user requests and putting in things that users want. You couldn't even get your game onto Steam without a publisher in the beginning. Steam was first and foremost about the publishers.
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